ARMOUR TYPE PROTECTION TL RAD STR DEX SLOTS KG COST REQUIRED SKILL Artillery Battle Dress, Superior +35 16 350 +10 +3 36 180 Cr960,000 Vacc Suit 1 Assault Battle Dress, Superior +34 16 360 +8 +5 24 140 Cr960,000 Vacc Suit 1 Battle Dress, Superior +31 16 350 +8 +5 20 100 Cr660,000 Vacc Suit 1 Ceramic Battle Dress, Superior +31* 16 350 +8 +5 20 100 Cr1,320,000 Vacc Suit 1 Combat Pioneer Battle Dress, Superior +32 16 370 +8 +5 16 120 Cr900,000 Vacc Suit 1 Command Battle Dress, Superior +33 16 370 +8 +5 22 110 Cr1,050,000 Vacc Suit 1 Logistics Battle Dress, Superior +31 16 350 +10 +1 24 220 Cr960,000 Vacc Suit 2 Scout Battle Dress, Superior +29 16 320 +6 +7 14 90 Cr960,000 Vacc Suit 1 * +41 vs. fire, lasers, and energy Artillery Battle Dress: Artillery battle dress is more heavily armored than standard and has heavier servos that enable it to carry heavy weapons. However, it is too large and clumsy to use handheld weapons normally and any attempt to do so will result in DM-2 being applied to all attack rolls. Assault Battle Dress: Assault battle dress sacrifices mobility for extra armor and firepower. A laser weapon is usually fitted to the suit’s left arm and a grenade launcher is often installed on the right shoulder to allow for self-support and engagement of differing targets (mounts and weapons not included). In addition, a hand-held weapon is carried by troops in assault battle dress. Battle Dress: The standard entry-level battle dress suit, combining mobility with protection and weapons capability. Ceramic Battle Dress: Designed and built with a layer of advanced ceramic-metal hybrid materials around its armored plates, ceramic battle dress is especially useful for soldiers who fight enemies relying on laser or energy-based weaponry. Already highly efficient against conventional attacks, this battle dress is all but immune to these weapons. Combat Pioneer Battle Dress: Combat pioneer battle dress is slightly heavier than the standard model. It mounts no default weapons but has a built-in sensor suite appropriate to its Tech Levels designed to detect explosives and other hazards. This suit utilizes a range of built-in backpack-mounted tools including a Combat Engineering Tool Set (see page 125), drills and decontamination equipment. The suit can self decontaminate from most chemical and biological agents. Command Battle Dress: Officers use command battle dress. Its defensive capabilities are superior to those of standard battle dress and it carries a more comprehensive communications suite with twice the range, greater bandwidth and command-assist computer software. This equipment provides DM+2 to all Tactics (military) checks the operator makes. Logistics Battle Dress: This suit is optimized for its load-carrying capability. The logistics suit allows the operator to carry small-vehicle loads of ammunition and supplies into places where only infantry can go. Standard missions include ferrying field repair kits (with spares), bulk ammunition boxes and fast-load kits for close support grenade launchers. Given suitable packaging, an operator can carry loads equal to six times their STR+END (using the battle dress’ enhanced STR) and will not count as being heavily encumbered (see page 98 of the Traveller Core Rulebook). Logistics suits are also used by some battlefield medics. Scout Battle Dress: Scout battle dress is normally used by reconnaissance units, artillery spotters and other soldiers needing protection and mobility. It is popular among some officers and rapid-assault units. Grav assist is fitted as standard and included in the price. BATTLE DRESS MODIFICATIONS Battle dress can be equipped with any of the general suit modifications useable with other protective suits but Travellers will find battle dress may already meet or exceed the specifications of these customizations. Each of these modifications with a non-zero mass will consume one equipment Slot per two kilograms, rounded up. Battle dress has its own modifications that allow extreme customization and the creation of truly unique suits. Most modifications listed here require one or more equipment Slots. It is generally possible to install modifications more than once, although specific limits may be noted in the description. Battle dress may not have more total modifications than its equipment Slots score allows. Some battle dress options may be available for other types of armor but such modifications face the same legal restrictions as battle dress and are not generally available as retrofits to existing armor. If the Referee allows them on other forms of armour, non-battle dress modifications mass three kilograms per indicated slot. A non-battle dress suit cannot install more than 10 Slots of battle dress modifications and some are only available for powered armor. ACTIVE CAMOUFLAGE This is a highly advanced form of camouflage that uses quantum waveguides to bend light around battle dress, resulting in near-invisibility. At any range, it grants DM+4 to Stealth checks versus Recon and most EM sensors (but not densitometers, sonic, or chemical detectors). Modification TL Effect Slots Cost Active Camouflage 16 DM+6 to Stealth checks vs. Recon and sensors 1 Cr200,000 ADVANCED LIFE SUPPORT Battle dress can be adapted to provide complete life support, including food, water, waste collection and recycling for up to 72 hours. Note that standard power cells last for only 12 hours. Life may be sustained for a full 72 hours using advanced life support but without additional fuel cells the suit might be immobilized, running on emergency power for 60 of those hours. Modification TL Effect Slots Cost Superior Life Support 16 Increases suit life support capability to 96 hours 2 Cr30,000 ANTI-MISSILE SYSTEM This automated system is capable of tracking incoming missiles and grenades and destroying them before they reach the operator, typically with rapid-firing lasers. Anti-missile systems automatically destroy an incoming missile or grenade on a 2D roll of 8+, with a DM appropriate to their type as shown on the Anti-Missile Systems table. DM-1 is applied to every additional incoming attack made in the same round. Advanced systems are capable of shooting down any solid projectile, including shells and bullets. They remain ineffective against energy-based weapons. All anti-missile systems can be used under manual control as ordinary weapons with the indicated characteristics. These are capable of firing for as long as the battle dress has power. Anti-Missile System TL Range Damage Slots Cost Magazine Magazine Cost Defense Roll DM Traits Advanced Laser 15 1000 2D 2 Cr125,000 — — +4 Auto 4 ENHANCED MOBILITY By fitting faster-acting servos and responsive control systems, the operator ’s effective dexterity is boosted beyond human limits. This modification also increases an operator’s base movement rate by 50%. The modification can only be applied to powered armor and each additional application requires twice the number of slots and cost as the previous application. Modification TL Effect Slots Cost Enhanced Mobility 16 Additional DEX+4, +60% movement rate 1 Cr52,500 ENHANCED STRENGTH By fitting more powerful servos and reinforcing the load bearing components of battle dress, the Traveller finds their effective strength boosted immeasurably. This modification also increases an operator’s base movement rate by 50%. The modification can only be applied to powered armor and each additional application requires twice the number of slots and cost as the previous application. Modification TL Effect Slots Cost Enhanced Strength 16 Additional STR+4 2 Cr35,500 ENVIRONMENT PROTECTION Battle dress is sufficiently tough to resist most environments but there are worlds whose atmospheres are so thoroughly unpleasant that even advanced armor cannot protect an operator for more than a few hours. Environment protection shields battle dress against corrosive atmospheres (or corrosive and insidious atmospheres, if the more advanced version is purchased) for 72 hours, after which battle dress will start to lose one point of Protection every hour until destroyed. This limit is reset by a thorough decontamination between exposures. Environment damage can be repaired at 10% of the suit’s total cost per point of protection lost. Modification TL Effect Slots Cost Environment Protection (corrosive) 16 96-hour corrosive atmosphere protection 1 Cr60,000 Environment Protection (insidious) 16 96-hour insidious atmosphere protection 1 Cr225,000 FLIGHT PACK Using an array of efficient rockets and turbines, the flight pack allows battle dress to take to the air. Using a flight pack requires the Flyer (wing) skill and allows the battle dress to travel at up to Fast speed with an Agility equal to the operator’s (battle dress-enhanced) DEX DM. It has a maximum range of 300 kilometers or one hour endurance at 300 kilometers per hour. At maximum velocity of 500 kilometers per hour, the range drops to 225 kilometers. Modification TL Effect Slots Cost Flight Pack 16 Powered flight at Fast speed, 300km range 6 Cr75,000 FUEL CELLS While advanced battle dress has a suitably long duration for use in battle, additional fuel cells provide much greater flexibility for mission profiles beyond the standard 18 hours. Each additional fuel cell increases the operational duration of battle dress by another 18 hours. Modification TL Effect Slots Cost Fuel Cells 16 Adds 18-hour duration to suit power 2 Cr1,500 HEAVY PLATING The purpose of battle dress is protection but there will always be discerning customers looking for that little bit extra. A series of additional plating fitted to strategic locations across the suit can increase its defensive capabilities further, rendering the operator nigh impervious to all but the heaviest weapons. Heavy plating adds +1 to the Protection score of battle dress and may be applied up to five times to the same suit. However, the third application of heavy plating will reduce the battle dress’ DEX bonus by -2. Modification TL Effect Slots Cost Heavy Plating 16 Protection +2, up to 4x, but 3 or more=DEX-2 1 Cr6,000 HIGH VELOCITY TARGETING ARRAY This sensor array integrates directly into the battle dress’ own suite to adjust weapon systems, allowing them to accurately attack fast-moving objects. The array is typically used when aerial attacks are expected or when the battle dress is dedicated to anti-aircraft duties. Battle dress with a high velocity targeting array ignores all negative DMs incurred for attacking a fast moving target (see the Traveller Core Rulebook, page 74). Modification TL Effect Slots Cost High Velocity Targeting Array 15 Negates attack penalty for fast moving targets 2 Cr750,000 INTEGRATED TOOLKIT This modification integrates any toolkit into battle dress, drawing from the suit’s power supply. This is specific to the toolkit installed but may be installed multiple times to support several toolkits. Toolkits must be purchased separately. Modification TL Effect Slots Cost Integrated Toolkit 13 Integrates and powers one toolkit 1 Cr3,000 INTEGRATED WEAPON MOUNT For convenience, and to ensure an operator is never without a weapon yet keeps both hands free, battle dress can be constructed with integrated weapons, usually on the back of the arms or shoulders. The cost of this modification is in addition to the cost of the weapons fitted. Mounts range from pistol-sized to heavy weaponry, which allows mounting of weapons ranging to those requiring Heavy Weapons (personal) and even weapons up to 0.25 tons which normally require Heavy Weapons (vehicle) skill. Very heavy weapon mounts are commonly used for tac launchers and light autocannons. Up to four weapons of the same type fitted to the suit may be fired simultaneously at a target, with the operator able to use a free action to select how many are being fired. This is often called twin-, tri- or quad-linking, although each weapon requires its own mount. These linked weapons attack with single attack rolls, adding +1 damage per damage dice for every additional weapon after the first. So, for example, if battle dress with three assault rifles fires all three, it will only make one attack roll but will deal 3D+6 damage (two additional assault rifles each adding +1 per damage dice). By doubling the number of slots required, an integrated weapon mount may be equipped with autoloaders and up to 10 additional magazines or power packs. The cost of this is equal to twice the cost of the 10 additional magazines. Modification TL Effect Slots Cost Integrated Weapon Mount (pistol) 10 Integral pistol 1 Cr500 Integrated Weapon Mount (close combat) 10 Integral melee weapons 1 Cr1,000 Integrated Weapon Mount (rifle) 10 Integral long arm 2 Cr1,000 Integrated Weapon Mount (heavy) 10 Integral heavy weapon (personal) 10 Cr5,000 Integrated Weapon Mount (vehicle) 10 Integral heavy weapon up to 250kg 15 Cr10,000 ION SHIELD As with any weapons system, the stakes are ratcheted upward by new innovations. Powered armor may be equipped with an ion shield that negates the effects of personal ion weapons. Modification TL Effect Slots Cost Ion Shield 14 Negates the effects of personal ion weapons 1 Cr5,000 PARACHUTE (GRAV) Deployed with a Minor Action, this parachute is capable of bearing the weight of battle dress in any world's gravity. Modification TL Effect Slots Cost Parachute (Grav) 16 Deployment suitable for all worlds 1 Cr20,000 PRISMATIC AEROSOL This canister releases a dense cloud of highly reflective particles around the battle dress, obscuring it and rendering laser fire ineffective. An operator can trigger it with a Minor Action. In windless conditions, the cloud remains around the battle dress for 1D rounds and will not move if the battle dress changes location. It will obscure the battle dress (DM-2 to attack rolls) and provide Protection +6 against any laser-based attack. Each prismatic aerosol fitted to battle dress may be used three times. Replacement canisters cost Cr100. Modification TL Effect Slots Cost Prismatic Aerosol 9 Obscures (DM-2), provides Protection +6 vs. lasers 2 Cr6,000 SENSOR SUITE All models of battle dress have integrated PRIS eyepieces, HUDs and computer systems that relay vital information to the operator. A sensor suite greatly expands the capabilities of battle dress, allowing the operator up-to-the-second information on the flow of battle and locations of enemies. Sensor suites range from complex radar/lidar systems, battlefield analysis computers and, at higher Tech Levels, densitometers and neural activity scanners. The DM listed for each level of sensor suite is applied to any Electronics (sensors) checks the operator attempts. Combat pioneer battle dress includes a sensor suite suitable for its Tech Level at no additional cost or slots. Modification TL Effect Slots Cost Sensor Suite (+4) 16 DM+4 to Electronics (sensors) checks 2 Cr80,000 STEALTH Whilst camouflage is an effective counter to being targeted on the battlefield, the stealth modification goes much further, attempting to mask the battle dress from every kind of sensor it is likely to encounter, from infrared to densitometers. The DM for each level of Stealth is applied to all Electronics (sensors) checks made to detect the operator. Modification TL Effect Slots Cost Stealth (+4) 16 DM+3 vs. Electronics (sensors) checks 3 Cr150,000